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Image-based Rendering and Reconstruction of Surfaces with Arbitrary BRDFs
This project is a cooperative work between researchers at UIUC and Yale University. |
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Surface properties of many real-life objects often cannot be effectively captured by any existing lighting models (such as Phong). Not only can the reflectance properties be arbitrary, but they can also vary over the entire surface. The goal of this project is to address this problem. Specifically, how to reconstruct the surface of an object with arbitrary, spacially varying, BRDF and how to render synthetic images of that object under novel illumination. The resulting method allows to reconstruct surfaces of such objects. It works by exploiting the fact that the radiance along a ray of light is constant. The method requires a callibrated light source and camera setup to gather a set of images under known lighting conditions, where the light source is moved on a star-shaped surface around the object. By double-covering the incident light field to the scene, as the light source is moved over two non-intersecting surfaces around the object, it is possible to recover the surface depth: ![]() ![]()
![]() This method can be also applied to video footage. Image-based models can be automatically composited into dynamically-lit real environments. The method preserves all illumination effects such as shadows and shading:
![]() For more information about this project, see:
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| Updated : Aug 31 2001 |
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Last updated : May 05 2004 Research support |