Volumetric Surface Texture Database

Carpet sample

Fur sample

Gravel sample

Lego sample

Moss sample

Moss sample

Smoss sample

Sponge sample

Natural materials often exhibit complex reflectance and intricate geometry posing a real challenge in surface modeling. We investigate this problem in our volumetric surface reconstruction and modeling project. In the process, we have compiled a database of several complex volumetric surface textures. We have decided to make this valuable resource available to other researchers interested in the topic.

The database contains a number of textures observed for varying view and illumination directions. It was created at the Beckman Institute at the University of Illinois at Urbana-Champaign. The acquisition setup shown on a diagram below used a stationary Canon XL1 camcorder and a white OTLWHTA-5-10-66-E light-emitting diode controlled with an AdeptOne-MV robot. A texture sample was mounted on a custom-designed robotic pan-tilt table mount:


VTM setup diagram
 
Sample Raw Images:
 

Carpet Raw 1

Carpet Raw 2

Carpet Raw 3

 

All textures were sampled over a hemisphere every 15° for the light and every 20° for the view in both the elevation and the rotation angle. This resulted in a total of over 10,000 sample images for each texture. All textures were captured at 100DPI for their frontal views.

Texture data sets can be post-processed into a standard sampled Bidirectional Texture Function (BTF) representation. Below are a few BTF samples of a processed 'carpet' texture data set showing the effects of changing the elevation of the light and the view directions:

Light direction elevation:

15°

Carpet 15 degrees

30°

Carpet 30 degrees

45°

Carpet 45 degrees

60°

Carpet 60 degrees

75°

Carpet 75 degrees

View direction elevation:

Carpet 0 degrees

20°

Carpet 20 degrees

40°

Carpet 40 degrees

60°

Carpet 60 degrees

80°

Carpet 80 degrees

We are also providing a few texture sets with dense 2° sampling of the light direction. These were done only for the frontal view direction. The current availability status of each texture is indicated in the table below:

Texture:

Name:

Raw data availability (view and lighting):

BTF representation availability:

Dense 2° data availability (lighting only):

Carpet

Carpet

Yes

Yes

No

Fur

Fur

Yes

No

No

Gravel

Gravel

Yes

No

Yes

Lego

Lego

Yes

No

No

Lichen

Lichen

Yes

No

No

Moss

Moss

Yes

Yes

No

Moss2

Moss2

No

No

Yes

Spanish Moss

Spanish Moss

Yes

No

No

Sponge

Sponge

Yes

Yes

Yes

Velvet

Velvet

Yes

Yes

No

 

People

 

Publications

 

Downloads

  • Due to the high volume of the data, we must handle all requests individually. Access requests should be directed to Sebastian Magda (magda@uiuc.edu). Once granted, the database will be accessible here.